Gestion de Roms
Gestion de Roms
Please refer to the previous chapter which details all tabs of the ARRM configuration panel.
It can be a network directory (if you are accessing your frontend by network):
or a local disk (if you access the memory card / disk of your frontend connected to your PC):
For Batocera, Recalbox and Retropie you can also specify another temporary directory that will receive the overlays generated, but in this case you will need to copy / paste this content on your Box.
This window that I call the Database contains the information that will be written in the gamelist.xml during its backup / creation. Some fields are editable, but it is better to go through the 'Information Rom' panel that applies input controls.
This database is filled when selecting a system. It will contain the info of the gamelist.xml (if it exists) and the files present in the current system directory (if they did not exist in the existing gamelist.xml)
It is possible to use keyboard shortcuts to navigate more efficiently in the database. These shortcuts are available since version 1914 Beta 6
You can find out about the available shortcuts by clicking on the link shortcuts
Undock / Dock (button): allows you to detach the database from the main form and thus be able to move it and resize it.
Example with the detached database:
Select all (button): Selects all the elements of the database.
Select none (button): Deselects all the elements of the database.
No filter (button): Removes all filters applied to the database.
On this Database we will be able to apply
Check the fields on which you want to perform a filter.
Check WITHOUT or WITH if you want to filter the selected fields having ( WITH ) a media or not having one ( WITHOUT )
These filters can be combined with each other by applying the AND / OR operator which will apply to all the conditions checked. The OR operator and most often used. Example:
boxart_rom<>'' and favoris_rom=true and rating_rom > 0.2 nomjeu_rom like '*zelda*' and map_rom is null favoris_rom=true and (image_rom is null and manual_rom<>'')
The fields available for the conditions are:
adult_rom annee_rom arcadesystemname_rom boxart_rom boxback_rom cache_rom cartridge_rom core_rom description_rom developer_rom emulator_rom fanart_rom favoris_rom fichier_rom gameid_rom gametime_rom genre_rom genreid_rom hash_rom image_rom kid_rom lang_rom lastplayed_rom manual_rom map_rom marquee_rom md5_rom mix_rom nomjeu_rom numauto_rom playcount_rom players_rom publisher_rom rating_rom region_rom screenshot_rom temporary_rom thumbnail_rom titleshot_rom video_rom wheel_rom
Each condition validated via the Filter button is stored in the ' Query ' combobox and saved in the file located under %appdata%\Nexouille Soft\arrm\database\query_sql.txt (you can edit it and add the conditions you want) You will then be able to select a condition that is already archived.
You can read the condition that was executed by ARRM, in the statusbar
Please refer to the section : SEARCH
Please refer to the section : Replacements
All the actions associated with the buttons in this menu apply to the selected Roms (highlighted) in the Database
A 'template_association_video.txt' file is used to associate templates with systems when creating 'video+overlay'.
By default the new template 'mix_video1' is associated with all systems.
A 'template_association_video.NEXT_PIXEL' file is included containing the associations for the templates of the NEXT_PIXEL theme. Rename it to 'template_association_video.txt' if you want to use it.
A folder reserved for video templates has been created, it is located in the directory: '%appdata%\Nexouille soft\arrm\ressources\templates_video\'
You can retrieve the usual templates located in '%appdata%\Nexouille soft\arrm\ressources\templates\', copy them to this directory ( '%appdata%\Nexouille soft\arrm\ressources\templates_video\' ) and modify them to adapt them to your needs.
When using the 'Video+Overlay' button ARRM checks for the existence of the template_association_video.txt file and applies the video template associated with the current system (auto_template enabled). If the template_association_video.txt file does not exist, ARRM will apply the usual templates (template_association.txt)
* mamedb.org (button): Finds the info of the selected Roms (highlighted) on the site MameDb. This site only gives information relating to the games themselves. The information is rather succinct and it only returns a screenshot.
Example of the contents of the file ' systemes_screenscraper.txt ':
megadrive|1 genesis|1 mastersystem|2 nes|3 family_computer|3 snes|4 sfc|4 cps1|6 cps2|7 ... gba|12 gamecube|13 gc|13 n64|14 ...
This screen allows you to choose the templates to use. Here you can configure three types of templates: Default (non auto template) , Default (auto template) , System (auto template)
On the left of the screen:
The Default (non auto template) panel indicates the default template that will be used for all scraped systems when the ' Auto template ' checkbox is not checked. To select it, you just have to choose a template from the list and check the button ' Define as default template ' located under the selected template.
On the right of the screen, in the section ' Auto Template Settings ':
The Default (auto template) panel indicates the default template that will be used for all scraped systems when the ' Auto template ' checkbox is checked. To select it, you just have to choose a template from the list and check the button ' Set as default template '.
The System (auto template) panel indicates the template that will be used for the selected system when the ' Auto template ' checkbox is checked. To select it, you just have to choose a template from the list and check the button ' Define as template for' system name ''.
These actions update the file %appdata%\Nexouille soft\arrm\database\template_association.txt
The button ' Edit XML file ' allows you to open the XML file of the selected template in your text file editor and modify it. See the section Create your own template for ARRM
The button ' See Directory ' opens the directory containing the .XML file and the associated image files.
The ' Exit ' button closes this screen and returns to the main screen.
Please read the section devoted to this subject : Editing game data
Remember to configure the gamelist options via the gamelist_options tab
You can choose which media TAGs you want to appear in Gamelist.xml. This is explained in Gamelist Tags settings
You can select the interface language by checking the appropriate flag