Table des matières

Export to Retroarch

Available since version 2.0.1.0 beta 9

Since version 2.0.1.0 Beta 9, it is possible to export to Retroarch your Media as well as Overlays scraped by ARRM This operation also allows you to create associated Playlists.

This may be useful if you use other platforms that support Retroarch: Windows, Linux, Raspberry, Android, Ios, MacOS, Xbox Series/One, PsVita, PSP, PS2, PS3, PS4, Switch, WiiU, Wii, Gamecube, Nintendo 3DS/2DS…

In the tutorial below, reference is sometimes made to an SD card (named sd:/). It is possible that your configuration refers to another type of hardware such as memory stick (named ms0:/ on a PSP for example) or many others (ef0:/ ; host0:/ etc…)

Procedure






Setting the export module

After clicking on the Export to Retroarch button located in the Selected Roms tab, the settings module appears:






Retroarch Folders Panel

Example :
  • if you use an SD card in a WII U, you will need to indicate here: sd:/retroarch/cores/core name (if your retroarch folder is named like this on your sd card)
  • otherwise indicate the path to the core: c:\retroarch\cores\core name

Example :
  • if you use an SD card in a WII U, you will need to indicate here: sd:/retroarch/roms (if your retroarch folder is named like this on your sd card)
  • otherwise indicate the path to Retroarch: c:\retroarch\roms, d:\roms etc…

Checkbox Copy Roms?: if checked the selected Roms will be copied to Retroarch Roms folder
Checkbox Create Playlists?: if checked the Playlist of the selected system will be created



Click on the Export button to start processing






Panel Media

The associated combo boxes will allow you to choose which ARRM media you want for each of the Thumbnails subfolders






Panel Overlays

These folders contain the game overlays

Example :
  • if you use an SD card in a WII U, you will need to indicate here: sd:/retroarch/overlays (if your Retroarch folder is named like this on your sd card)
  • otherwise indicate the path to the overlays folder: d:\retroarch\overlays, d:\overlays etc…




Customize overlay configuration files

ARRM uses the configuration file: model_bezel_games_retroarch.text which contains the common information for the core chosen when creating the overlay configuration files.
ARRM will take care of adding the input_overlay line as well as the viewport coordinate references if available.
This file is available in the folder %appdata%\Nexouille Soft\Arrm\ressources\overlays\games\model_bezel_games_retroarch.txt
It will be copied by ARRM in Retroarch Config folder and in Config + Core Directory folder

If you want to personalize your overlays according to the core, all you need to do is adapt the model_bezel_games_retroarch.text file present in the Config + Core Directory Folder For example, you can change aspect_ratio_index